KUDALASANHGAMAKSHETRA

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Basava is the highly acclaimed 12th-century Indian philosopher, statesmen and Kannada poet in the Shiva focussed Bhakti movement and a social reformer during the reign of the Kalachuri-dynasty king Bijala I in Karnataka. He advocated, equality among humankind and condemned all barriers of caste, creed, sex etc. and revealed the right path to the society which was lost in the darkness of casteism, which earned him the name Jagathjyothi- a divine light for the world. Basava, a unique saint is also known as Krantikari Basavanna for his revolution in the caste ridden society.

To commemorate his greatness and further advocate his teachings, Rubenius, an award-winning Bengaluru based design studio along with Arcop associates, an architecture company conceptualised the Basava International Museum in his memory for the Government of Karnataka. 

Supporting the master planning and architecture put forth by Arcop associates, Rubenius introduced their expertise of creating spatial experience spaces by combining, user experience, aesthetics, technology and futuristic design methodologies. 

The design perspective of Rubenius included the digitized amalgamation of futuristic and thematic designs by integrating technology, art and creating a fusion of traditional and modern architecture, art and design methods making the spaces futuristic as well as acceptable and new to all.

THEME AND PROPOSAL:

By sticking to the theme of exemplary experience through technology art installations that are interactive, fantasized, realistic and innovative are conceptualised. By incorporating lighting, touch screens, parametric design solutions and user-friendly accessories the concepts are brought to life by virtual, impactful projections, 3d wall murals, ceiling installations, palm leaf manuscripts, cardboard sculptures, multi-dimensional panels, AR and VR, 2D digital art, GIFs and virtual mannequins for an explanation for an immersive experience of the museum visitors.

A digital centre of information, a souvenir shop, village scenes, smart and interactive tables, modern and minimalist furniture, green enlightening niches are proposed.

CONCLUSION:
Creating a modern, futuristic museum using digital medium to explore ancient techniques, the present is used to explore the past and pass on to the future generation. 

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